= Folktek Arts =

= Folktek Arts = The works of Arius Blaze, Ben Houston and co.
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Friday, August 22, 2014

Elysian Drum Scape (lmtd 2014 edition)

Available now.
The Drum Scape is know for the big nasty bass and the sweet, yet tense drone that makes sound that is somehow distinctly all its own.
This edition has a little finer oak box design and a few small tweaks.
All the informations are here;
http://folktek.com/instruments/quadrum/elysian-drum-scape-lmtd-2014-edition




Friday, August 8, 2014

Nice illuminist garden demo



video info from AudioCentralMagazine;
"A two-part improvisation on Folktek Illuministic Garden; three delay lines with separate behaviors (loop, mid delay, harmonizer) are treating external signal (courtesy of MS-20) and internal signal(s) from eight trees made of strings from electric guitars caught with an internal pickup. Great look, experimental and extreme features. Probably, non the only (nor the best) way to play with the Garden."

on the folktek site;


http://folktek.com/instruments/electrocoustic/illuminists-garden

Tuesday, August 5, 2014

Aether (official)


On the official folktek Aether page you'll find more details, photos, sounds, video, order info, etc.:

Aether, created by Arius Blaze, is a touch based work with a very sweet and rich sound similar to that of the Euphonos Field (though not as broad). It features 20 oscillators and a 20 note polyphony, is capable of connecting with anything that accepts control voltage and also has a set of touch "keys" that transmit CV.
Two touch panels contain 10 responsive "keys" each that represent the primary low oscillators and higher decay oscillators. When the global pitch is dropped, the low oscillators go into a synchronized LFO mode where each key represents a different time signature. The decay section is made to have a natural decay where attack and sustain are controlled by touch. Another panel integrates a more subtle set of oscillators that replicate the decay panel and are made to influence the other oscillators. Finally, the amp section alters the sound of the low oscillators and provides everything from deep, filtering swells to subtle pitch change.

These oscillators travel to a reverb/delay (switchable) that provides an enormous reverb or a nasty tape style delay. Additionally, an external signal can utilize these effects as well. In fact, the synthesis of Aether can be made to pass through the player, into the upcoming synthesizer "Materia" which is then sent into the effect section of Aether where it can be mixed with the original signal how you like.

*This piece is made to connect with an upcoming synthesizer called "Materia" which greatly expands the possibilities and sounds. Materia will be available when Aether is officially released (not preorder). Materia provides its own clicky poppy deliciously odd drum sounds and rhythms via trigger-based sequencing, touch-based wierdness, CV sequencing to control and synchronize with Aether as well as more touch panels that allow the synthesis of Aether to be heavily altered. It also allows the oscillators of Aether to pass through the user without any audio cables connecting the two(!). Materia has a second power jack and if both pieces are purchased, a jumper cable will be provided to eliminate the need for two power supplies.

Aether Control Voltage is as follows; 
Global CV input
Clock output (to synchronize Materia or anything else with the rhythmic clicking/popping of the low panel when the pitch is dropped. 

CV out transmits 0-5v based on touching the decay "keys". Each key outputs a dedicated voltage in .5v increments.













below;
Layered 4 tracks + beat in an attempt to display the more synth nastiness and practical production with the Aether. No external effects or filtering (and no looping or major editing) - each part with control voltage supplied by the simple and effective Electro Harmonix 8 Step Program synched via midi to a simple beat from the Korg ESX sampler.


Saturday, July 26, 2014

Insta wha?!?

come follow folktek on instgram;
http://instagram.com/folktek


Monday, June 9, 2014

Sound Installation by Andreas Gerth

Prominently featuring the Drum Scape by Arius Blaze.
More info on the Drum Scapes can be found via the folktek site;

Andreas writes;
...with a sound installation in which the drumscape plays a main role.



The box on the left to the drumscape is a cv-trigger to s-trigger converter which I built. This was a big step forward to use the Drumscape more and integrate it into my modular system. The drumscape here is triggered via this box by a Doepfer A-149-2 Digital Random, which is clocked by the Benjolin pulse out, which is modulated by………
The Drumscape-out goes into an Optomix LowPass Gate… (not connected on the photo)

You can see full documentation and hear how it sounds here:

The second 30min take is how it sounds in the exhibition and you can hear the drumscape very well.
It's also on Soundcloud:

Also on my newest album Driftmachine "Nocturnes" the Drumscape was used often. The album comes out on the label 
Umor Rex on 17th of June:






Friday, May 30, 2014

"Aether" - contact synth

Preliminary photos of "Aether" - a touch synthesizer created by Arius Blaze with a sound and function much like the Euphonos Field. Exceptionally sweet sounding and cool to the touch. Official photos, video and sounds will arrive in the coming months.







Monday, December 2, 2013

Time Scape Sequencer (suitcase edition)

Built by Arius Blaze on Comission. The time scape sequencer with patchable keys. Essentially the time scape; http://folktek.com/instruments/time/time-scape, the scape sequencer; http://folktek.com/instruments/time/scape-sequencer with they patchable keys of the time machine; http://folktek.com/instruments/time/time-machine-x built into a suitcase. Also with the addition of Midi out to synchronize external gear to the time scape circuit





Sunday, October 20, 2013

the first Euphonos Field videos


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Videos for Part 1 (takes 1-4)
All four of these were recorded using the same primary patch method. More videos to come will include other primary patches as well as external synchronization and such. More on the Euphonos Field page of the Folktek site; 



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enjoy!




Friday, October 18, 2013

Euphonos Field


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Easily my favorite folktek work. Truly a pleasure to play; an amazing expanse of sound and possibilities.
More photos and sounds and video to come soon on the folktek site. Direct to the Euphonos Field; http://folktek.com/instruments/electrocoustic/euphonos-field-2
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The housing is made of oak and each panel is meticulously done in the style of the Impossible Box - labeled and framed is brass. The keys, lamps and switches for each panel are hand built and the provided cables are all cloth covered.

The Euphonos Field features touch based synthesis, synth trigger section, thick reverberation, filteration, delay and looping and two sequencers. All patching can be done on board with included patch cables and all modules have 1/4" ins and outs to send to/from external gear. The sound patching can be arranged however the player likes. ie; synthesis > reverb >delay/loop >filter. Each panel has Control Voltage to be accepted from the sequencers or from any external CV covering the synth pitch, synth triggering, filter frequency, on/off of reverb or delay, delay time and loop capture. Loops can be captured in time with the sequencers (which can be synchronized to eachother optionally or synched to external clocks) and both the delay and reverb decay when turned off.

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touch synthesis;
At it's root is essentially an expanded Harmonic Field featuring 24 sweet sounding analog oscillators.
There are 4 panels of 12 touch points each; 1: 12 oscillators. 2: 12 oscillators, 3: 12 oscillators with decay 4: amp
The amp section controls filtering, overdrive, resonance etc. to shape the synthesis. The sound can be further shaped with the addition of the synthesis panel which covers tonal control,  noise, global pitch control, LFO clock out, decay levels and so on.  

synth trigger section;
ten jacks to connect to any of the trigger sequencer parts; covering a range of notes from the decaying oscillators.
reverb;
a huge and rich sound with a long decay and tone control to get deep and dark with it. Naturally decaying when turned off and optionally cutting out the external sound (for use with the sequencer).
filter; 
simple but effective and nice sounding filter with controls over mix, resonance and frequency.
Delay/looper;
Seven delay types, each accessed with the push of it's own key which is great for changing delay style quickly. The delay types are each very different from analog style to digital style with some panning and reverse in there as well. The delay time can be synchronized with the sequencer or tapped. The loop key activates loop mode which can be synchronized to turn on and off in time with the sequencer to capture loops up to about 35 seconds. Loops can be layered atop eachother with no limit on layering so long as the time limit is not met. The time modulation switch affects the time according to the incoming sound signal and has three modes . fast, slow and normal - creating a decaying chaotic oddity if desired.

the sequencers;
Two Independant 8 part sequencers with Clock in, clock out and the ability to add as many parts as you'd like or subtract them just the same. They can be synched together or to any external clock. One sequencer features knobs for independant step voltage levels to be sent to any or all of the CV inputs from the other sections. The other sequencer features a CV out for each part for triggering on/off messages for the other sections or the decaying synth part.
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In the end, the sound is however you like it to be, but also inherently beautiful.

Wednesday, October 9, 2013

Impossible Box; more looks

I thought I'd take this opportunity to take more photos of the Impossible Box in an attempt to capture finer detail in a somewhat dark room and pretty much failing.
Still, a bit of a different look for your enjoyment.


In the photos, it's still patched from creating the short film score to the Permeation teaser in which only the Impossible Box was used; posted on the kickstarter.
If you haven't seen the teaser, see it here;