Built by Arius Blaze on Comission. The time scape sequencer with patchable keys. Essentially the time scape; http://folktek.com/instruments/time/time-scape, the scape sequencer; http://folktek.com/instruments/time/scape-sequencer with they patchable keys of the time machine; http://folktek.com/instruments/time/time-machine-x built into a suitcase. Also with the addition of Midi out to synchronize external gear to the time scape circuit
= Folktek Arts =
= Folktek Arts = The works of Arius Blaze, Ben Houston and co.
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Showing posts with label sequencer. Show all posts
Showing posts with label sequencer. Show all posts
Monday, December 2, 2013
Saturday, October 3, 2009
Scape Sequencer

The Scape Sequencer is currently available: http://ariusblaze.com/forsale.html
The Scape Sequencer created by Arius Blaze, was originally designed as an accompaniment to the time machine or any of its close cousins, ie. the Time Scape, however, it is made to work with any piece of gear that has a point to point patchbay including any of the patchable folktek works.

It gives entirely new dimension to everything we've tried it out with. Playability is simple - there are two "mains" to control respectively, parts 1-4 and parts 5-8 of the whole 8 part step sequencing - these are patched to any points on the main patchbay, then parts 1-8, any or all of them, are patched to alternate points on the patchbay making switches as the step proceeds. It has a clock in and clock out. In the case of using this with the time scape, as an example, the clock in can be sent to various points on the time scape patchbay thereby synchronizing to the time scape timing and repeats.

In addition, parts can be added with the "add step" button, so intead of having one part proceed step by step, any number of parts can be addedcreating a matrix effects and connecting multiple points at once and in succesion. Parts can then be subtracted as desired using the "subtract step" button.

Furthermore, all parts can be erased at once or the step can be paused with the push of a button.
There is a time knob and a swing knob to control timing variation.
The lamp section is custom, the low profile and small hardwood box is custom and all of the buttons are handmade.
Here are three videos which all utilize the Scape Sequencer;
With the midi chord modified by Ben Houston, a chord is played and then the Scape Sequencer is patched into the breakout patchbay.
In the following two videos the Scape Sequencer is used to control the Magnetic Bug by Ben Houston allowing glitchy phrases to be made and repeated - something that is otherwise impossible without first sampling and rearranging. Additionally, we've discovered the capability of pulling fourth sounds from the bug, not necessarily displayed in these videos, that we've previously not heard.
In the post below, you'll find photos of the Time Scape, also currently available, displayed with the Scape Sequencer. These two pieces together generate a world of possibility.
Thursday, October 1, 2009
new "Time Scape" delay and sampler
(this piece is currently available. go to the for sail page on ariusblaze.com for more details.)
The New Time Scape created by Arius Blaze is designed for analog style delay, thousands of variations for effecting incoming sound and extreme sample fuqwithing. This work has automated patchable effects which amongst many other things can be made to process sample timing, allowing you to cipher through parts of a sample as it repeats or toggle back and fourth between any variation of ring mod or compression for example.

It functions as a standalone piece by activateing the excess feedback and generating fields of sound.

There are expansion options for the Time Scape. Adding the "Scape Sequencer" to the mix allows you to automatically sequence any of the patches and when tapping into the timing mechanism, resampling will rearrange bits and pieces of the incoming sound in time with the sampler - making it something of an automatic remix machine. Sending various points in the patchbay out to the clock in on the sequencer allows the sequencer to be synchronized with the sampler time adding repeatable results. The points can also be sent to the clock in on any analog gear or from the clock out on the sequencer.


Another addition is the touchboard (see this post; touchboard) which allows the player to plug into the Time Scape and generate waves - which can be further altered by the Time Scape and the Scape sequencer as well as the automated patch functions.

Custom hardwood box, all custom buttons and switches, custom etched board, custom lamps. Currently available. Go to the Time Scape page for more details and sounds: http://ariusblaze.com/soundart/delay/timescape.html
The touch board and the sequencer are offered seperately as expansion options.

Essentially, the Time Scape + Scape Sequencer = Time Scape Sequencer
Here is a video of the time scape sequencer:
The New Time Scape created by Arius Blaze is designed for analog style delay, thousands of variations for effecting incoming sound and extreme sample fuqwithing. This work has automated patchable effects which amongst many other things can be made to process sample timing, allowing you to cipher through parts of a sample as it repeats or toggle back and fourth between any variation of ring mod or compression for example.

It functions as a standalone piece by activateing the excess feedback and generating fields of sound.

There are expansion options for the Time Scape. Adding the "Scape Sequencer" to the mix allows you to automatically sequence any of the patches and when tapping into the timing mechanism, resampling will rearrange bits and pieces of the incoming sound in time with the sampler - making it something of an automatic remix machine. Sending various points in the patchbay out to the clock in on the sequencer allows the sequencer to be synchronized with the sampler time adding repeatable results. The points can also be sent to the clock in on any analog gear or from the clock out on the sequencer.


Another addition is the touchboard (see this post; touchboard) which allows the player to plug into the Time Scape and generate waves - which can be further altered by the Time Scape and the Scape sequencer as well as the automated patch functions.

Custom hardwood box, all custom buttons and switches, custom etched board, custom lamps. Currently available. Go to the Time Scape page for more details and sounds: http://ariusblaze.com/soundart/delay/timescape.html
The touch board and the sequencer are offered seperately as expansion options.

Essentially, the Time Scape + Scape Sequencer = Time Scape Sequencer
Here is a video of the time scape sequencer:
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